Karma Cut
Trap Normal

Karma Cut

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Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 63
Deck 61

Karma Cut — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 63 · Deck: 61 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Karma Cut is a set trap whose value is clean removal: it discards one card as cost, then banishes one face-up opposing monster and any same-name copies from the opponent's Graveyard. That is a real answer to a board piece, and it is generic enough to fit across many archetypes. It does not score on its Trap frame, its Graveyard clause, or its deck count. The 400-of-400 deck presence confirms it is playable, not that it is strong, and with no combo boards the score rests on text and deck spread alone.

Axis scores

Axis Score Evidence
Accessibility 60 Needs to be set and survive to be used, with no searcher or hand route in the evidence; the 400-of-400 sampled decks confirm it is consistently run (observed, with inference on set-trap timing).
Combo & Conversion 35 No recorded combo boards, so any board-building claim is text-only; it converts one card into one banish (inferred).
Resource Economy 40 A discard-cost trap that removes one monster for one card is roughly even, and the same-name Graveyard banish is a minor bonus (inferred from text).
Effect & Interaction 75 Targeted banish of a face-up monster is strong removal, but it is a set trap with a discard cost and can be answered by trap-stopping effects (verified text, inferred strength).
Material Utility 5 A trap card cannot be Xyz, Link, Synchro, or Fusion material, so the body contributes nothing here (verified from card type).
Resilience & Flexibility 55 Works on any face-up monster and redundant copies stack, but no counter or interrupt data is supplied to test survival (inferred).
Deck-Building Efficiency 70 Trap-slot card with no garnet or lock, typically 1-3 copies and splashable, with a discard cost as its only real drawback (verified text, observed copies avg 1.95).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 63, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Banishes a face-up monster for one discarded card, a clean 1-for-1 removal
  • Same-name Graveyard banish is a small extra value
  • Generic across 90 distinct archetypes in the sample
  • No garnet, lock, or self-restriction in the text

Weaknesses

  • Set-trap timing and a discard cost make it slower than a hand trap
  • Does not stop a card from being used, only removes the monster after the fact (inferred)
  • No combo evidence to show what it converts into on a real board
  • Its near-universal presence in the sample reflects staple slot use, not measured superiority

Counters / choke points

  • Negation of the trap's activation (no counter data in evidence; inferred)
  • Monsters that are not face-up on the opponent's field at the time of activation are not valid targets (verified from text)

Best use

Removal trap for the opponent's key face-up monster. Decks: Salamangreat, Machina, Gadgets, Blue-Eyes, Dark Magician. Suggested copies: 2.

Evidence & gaps

  • Verified: Trap Card with discard-1 cost, targeting one face-up opponent monster, banishing it, then banishing same-name cards from the opponent's Graveyard; Legal in TCG, OCG, MasterDuel, and DuelLinks; Cannot be used as material because it is a Trap Card
  • Observed: Present in all 400 sampled decks, with avg 1.95 copies and a 1/2/3-copy spread of 153/113/134; Spread across 90 distinct archetypes, led by Salamangreat at 16.2%; Common partners are Mystical Space Typhoon (39.8%), Mirror Force (32.8%), and Bottomless Trap Hole (27.2%); Zero recorded combo boards, so no observed starter, material, or payoff role
  • Inferred: Primary role is Removal, since the text is a targeted banish of a face-up monster; Strength of removal is high because it is unconditional on the monster's text, but it is slow as a set trap; Staple status comes from generic trap-slot fit rather than a board-changing combo
  • Data gaps: No combos supplied, so combo conversion and starter/material/payoff roles are text-only inference The 400-of-400 deck presence is unusually uniform and may reflect how the sample was selected, not organic inclusion Guides list 6 mentions, but the card's passcode 71587526 does not appear in any listed section's co_card_ids, so the guide link is unverified usage statistics covers only one archetype (Batteryman, 100% inclusion, typical 2 copies), too small to calibrate cross-home inclusion No banlist token, so 3 copies is assumed No rulings or counter/interrupt data, so resilience is inferred











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