Trap
NormalKarma Cut
View:
5354
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
Karma Cut — Power Evaluation
Final Score: 62 ± 8 · Confidence: Medium
- Intrinsic: 63 · Deck: 61 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Karma Cut is a set trap whose value is clean removal: it discards one card as cost, then banishes one face-up opposing monster and any same-name copies from the opponent's Graveyard. That is a real answer to a board piece, and it is generic enough to fit across many archetypes. It does not score on its Trap frame, its Graveyard clause, or its deck count. The 400-of-400 deck presence confirms it is playable, not that it is strong, and with no combo boards the score rests on text and deck spread alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Needs to be set and survive to be used, with no searcher or hand route in the evidence; the 400-of-400 sampled decks confirm it is consistently run (observed, with inference on set-trap timing). |
| Combo & Conversion | 35 | No recorded combo boards, so any board-building claim is text-only; it converts one card into one banish (inferred). |
| Resource Economy | 40 | A discard-cost trap that removes one monster for one card is roughly even, and the same-name Graveyard banish is a minor bonus (inferred from text). |
| Effect & Interaction | 75 | Targeted banish of a face-up monster is strong removal, but it is a set trap with a discard cost and can be answered by trap-stopping effects (verified text, inferred strength). |
| Material Utility | 5 | A trap card cannot be Xyz, Link, Synchro, or Fusion material, so the body contributes nothing here (verified from card type). |
| Resilience & Flexibility | 55 | Works on any face-up monster and redundant copies stack, but no counter or interrupt data is supplied to test survival (inferred). |
| Deck-Building Efficiency | 70 | Trap-slot card with no garnet or lock, typically 1-3 copies and splashable, with a discard cost as its only real drawback (verified text, observed copies avg 1.95). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 63, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Banishes a face-up monster for one discarded card, a clean 1-for-1 removal
- Same-name Graveyard banish is a small extra value
- Generic across 90 distinct archetypes in the sample
- No garnet, lock, or self-restriction in the text
Weaknesses
- Set-trap timing and a discard cost make it slower than a hand trap
- Does not stop a card from being used, only removes the monster after the fact (inferred)
- No combo evidence to show what it converts into on a real board
- Its near-universal presence in the sample reflects staple slot use, not measured superiority
Counters / choke points
- Negation of the trap's activation (no counter data in evidence; inferred)
- Monsters that are not face-up on the opponent's field at the time of activation are not valid targets (verified from text)
Best use
Removal trap for the opponent's key face-up monster. Decks: Salamangreat, Machina, Gadgets, Blue-Eyes, Dark Magician. Suggested copies: 2.
Evidence & gaps
- Verified: Trap Card with discard-1 cost, targeting one face-up opponent monster, banishing it, then banishing same-name cards from the opponent's Graveyard; Legal in TCG, OCG, MasterDuel, and DuelLinks; Cannot be used as material because it is a Trap Card
- Observed: Present in all 400 sampled decks, with avg 1.95 copies and a 1/2/3-copy spread of 153/113/134; Spread across 90 distinct archetypes, led by Salamangreat at 16.2%; Common partners are Mystical Space Typhoon (39.8%), Mirror Force (32.8%), and Bottomless Trap Hole (27.2%); Zero recorded combo boards, so no observed starter, material, or payoff role
- Inferred: Primary role is Removal, since the text is a targeted banish of a face-up monster; Strength of removal is high because it is unconditional on the monster's text, but it is slow as a set trap; Staple status comes from generic trap-slot fit rather than a board-changing combo
- Data gaps: No combos supplied, so combo conversion and starter/material/payoff roles are text-only inference The 400-of-400 deck presence is unusually uniform and may reflect how the sample was selected, not organic inclusion Guides list 6 mentions, but the card's passcode 71587526 does not appear in any listed section's co_card_ids, so the guide link is unverified usage statistics covers only one archetype (Batteryman, 100% inclusion, typical 2 copies), too small to calibrate cross-home inclusion No banlist token, so 3 copies is assumed No rulings or counter/interrupt data, so resilience is inferred






